Posts

Showing posts from April, 2025

IMD 3901 Term Project - Blog Post 10

Image
I ntroduction Welcome to the tenth mid-project blog post for the IMD3901 Term Project! This post will cover my progress in the past week, focusing on VR navigation and setting up circles Challenges Because I have focused solely on modelling for the project so far, I had not got the chance to fully set up circles on my laptop. It took multiple hours for me to get it working, as there were issues with MongoDB not being in the right place, as well as ngrok not working properly. Eventually, I got circles working, and was able to enter into the virtual gallery. The focus leading up to Friday will be successfully implementing the VR controls, for moving and picking up objects. Successes The main success was that after all of the trial and error, I finally got circles working on my laptop, for use testing and finishing up. As well, I was able to find VR resources for A-Frame, to help with the testing and coding I would be doing. I feel confident in getting it finished for the presentations on...

IMD 3901 Term Project - Blog Post 9

Image
I ntroduction Welcome to the ninth and final mid-project blog post for the IMD3901 Term Project! This post will cover my group's progress in the past week, including more modelling and environment creation. Challenges There were no major challenges this week, only minor ones. The first challenge encountered was in the UV Map Creation for the sled models I created. The way Maya interpreted the shapes I created resulted in some incredibly wonky maps that took twice as long to fix than it would have normally. As well, I only realized this mapping issue after I had finished creating my 5 sled variations, so I had to repeat the entire process for each sled. I should have tried and tested on one before creating the rest. Another issues I had was figuring out the terrain for the blizzard environment. I had to be reminded of Maya's soft select feature, otherwise I likely would have been moving individual verticies to create the snowy terrain. Successes The biggest success was being abl...